Necropolis is a game of brutal combat and survival, set in a magical deathtrap that shifts and reconstructs itself around you. Will you find the exit, or die trying?
This is because, unlike most tombs, the Necropolis invites adventurers in; it needs them. Those who die within its walls feed the magic that powers the shrine. It is a trap, a self-perpetuating machinefeeding on souls. Dead adventurers spirits turn arcane wheels, and their corpses are repurposed as Automatons; magical marionettes that prowl the corridors searching for intruders. In ten centuries, only one adventurer has escaped, and I’m afraid he emerged quite mad. But you… I’m sure you’ll make it out just fine. You seem like the adventurous type.
And the Necropolis is much, much bigger on the inside than the outside. Oh, and it shifts and changes at the whim of the Brazen Head. And it’s filled with Abraxis’ greatest enemies, and every monster ever encountered during his adventures. Thousands have entered the Necropolis. Legend says, somewhere inside, undead and immortal, Abraxis presides on an onyx throne.
The archmage Abraxis took his secrets to the grave.
There, in the depths of a huge complex constructed by magic, lies the greatest collection of magical items and treasure that the world has ever known. After all his conquests and victories, Abraxis retreated to his Necropolis to work his magic, in darkness far removed from the rest of civilization.
The mazes and corridors of the Necropolis shift and change at the whim of the Brazen Head, a magical intelligence created by the archmage. Part butler, part taskmaster and part tormentor, the Brazen Head mocks, goads and pushes adventurers deeper and deeper into Abraxis’ domain.
Release Date: July 12, 2016